{"id":2058,"date":"2014-03-18T16:55:39","date_gmt":"2014-03-18T16:55:39","guid":{"rendered":"http:\/\/blog.bachi.net\/?p=2058"},"modified":"2022-03-30T07:50:14","modified_gmt":"2022-03-30T07:50:14","slug":"blender","status":"publish","type":"post","link":"https:\/\/blog.bachi.net\/?p=2058","title":{"rendered":"Blender"},"content":{"rendered":"<h3>blender.org<\/h3>\n<p><a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:DE\/2.6\/Manual\">Benutzerhandbuch Version 2.6x.x<\/a><br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:DE\/2.6\/Manual\/3D_interaction\/Transform_Control\/Transform_Properties\">Panel f\u00fcr transformatorische Eigenschaften<\/a><br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:DE\/2.6\/Manual\/3D_interaction\/Transform_Control\/Reset_Object_Transformations\">Anwenden von Objekt Transformationen \/ Objekt Transformationen entfernen<\/a><br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:DE\/2.6\/Manual\/Vitals\/Undo_and_Redo\">Zur\u00fcckkehren von Missgeschicken und Problemen (Undo\/Redo)<\/a><br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:DE\/2.6\/Manual\/Modeling\/Objects\/Groups_and_Parenting\">Gruppen und Hierarchien (Parenting)<\/a><br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.6\/Manual\/Modeling\/Objects\/Groups_and_Parenting\">Grouping And Parenting Objects<\/a> (en)<br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.6\/Manual\/Modeling\/Meshes\/Editing\/Duplicating\/Extrude\">Extrude<\/a> (en)<br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.6\/Manual\/Render\/Camera\">The Camera<\/a> (en)<br \/>\n<a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.6\/Manual\/Interface\/Window_system\/Console_window\">The Console Window<\/a> (en)<\/p>\n<p><strong>Mesh<\/strong> (engl.) in der Computergraphik bezeichnend f\u00fcr ein <strong>Polygonnetz<\/strong> zur Modellierung von 3D-Objekten, siehe auch <em>Gitter (Geometrie)<\/em><br \/>\nDie Erzeugung eines Gitters aus <strong>Dreieckselementen<\/strong> wird auch als <strong>Triangulierung<\/strong> (oder Triangulation) bezeichnet (genau wie das entstehende Dreiecksgitter), die Erzeugung eines Gitters aus <strong>Viereckselementen<\/strong> hei\u00dft auch <strong>Paving<\/strong>.<br \/>\nEin <strong>Mesh<\/strong> besteht aus einzelnen Punkten (<strong>Vertices<\/strong>), zwischen denen Verbindungen (<strong>Edges<\/strong>) bestehen, die wiederum Fl\u00e4chen (<strong>Faces<\/strong>) aufspannen.<\/p>\n<h3>Einheiten<\/h3>\n<p><a href=\"http:\/\/www.psd-tutorials.de\/forum\/threads\/gibt-es-bei-blender-einheiten-mm-cm-m.149213\/\">Gibt es bei Blender Einheiten? (mm\/cm\/m)<\/a><br \/>\n<a href=\"http:\/\/www.psd-tutorials.de\/forum\/threads\/masseinheiten-in-blender.64564\/\">Ma\u00dfeinheiten in Blender?<\/a><br \/>\n<a href=\"http:\/\/blog.plasmasolutions.de\/?p=59\">Blender 3D in der Architektur \u2013 Visualisierung einer Wohnung<\/a><br \/>\n<a href=\"http:\/\/www.blendpolis.de\/viewtopic.php?f=14&#038;t=37639\">Blender in m einstellen<\/a><\/p>\n<h3>Messen<\/h3>\n<p><a href=\"http:\/\/www.katsbits.com\/tutorials\/blender\/edge-length-face-vertex-normals.php\">Edge Length and Face Normals in Blender 3D<\/a><br \/>\n<a href=\"http:\/\/www.blendpolis.de\/viewtopic.php?f=14&#038;t=35626\">Messen mit Blender<\/a><br \/>\n<a href=\"http:\/\/www.psd-tutorials.de\/forum\/threads\/abstand-zwischen-2-vertices-messen.70566\/\">Abstand zwischen 2 Vertices messen?<\/a><\/p>\n<h3>Shortcuts + Hot-Keys<\/h3>\n<pre class=\"brush: plain; title: ; notranslate\" title=\"\">\r\nLMB (LMT)       = Left Mouse Button   (Linke Maus Taste)\r\nRMB (RMT)       = Right Mouse Button  (Rechte Maus Taste)\r\nMMB (MMT)       = Middle Mouse Button (Mittlere Maus Taste)\r\nMW  (MR)        = Mouse Wheel         (Maus Rad)\r\n\r\nGeneral\r\n&#x5B;F3]            = Menu Search\r\n&#x5B;F2]            = Rename item\r\n&#x5B;F9]            = Adjust last operation\r\n\r\n&#x5B;T]             = Toggle Toolbar\r\n&#x5B;N]             = Toggle Sidebar \/ Transform Properties Panel (Panel f\u00fcr transformatorische Eigenschaften)\r\n&#x5B;Z]             = Shading Pie Menu\r\n\r\n&#x5B;Shift] + &#x5B;Space] = Tools\r\n&#x5B;Tab]           = Switch between &quot;Object Mode&quot; and &quot;Edit Mode&quot;\r\n&#x5B;Ctrl] + &#x5B;Tab]  = Mode switching pie menu\r\n&#x5B;G]             = Grab-Modus (Bewegungsmodus: Freies Verschieben von Objekten)\r\n\r\n&#x5B;Shift] + &#x5B;F]   = View\/Camera Fly-Mode (???)\r\n&#x5B;Alt] + &#x5B;Z]     = Toggle X-Ray\r\n\r\nNumPad &#x5B;0]      = Active\/Deactive Camera\r\nNumPad &#x5B;1]      = Front\r\nNumPad &#x5B;7]      = Top\r\nNumPad &#x5B;3]      = Right\r\nNumPad &#x5B;9]      = Other side\r\nNumPad &#x5B;5]      = Ortho\/Perspective\r\n\r\n&#x5B;MMB]           = Orbit \/ Arcball\r\n&#x5B;Shift] + &#x5B;MMB] = Pan\r\n&#x5B;MW]            = Zoom\r\n&#x5B;Ctrl] + &#x5B;MMB]  = Zoom\r\n\r\nNumPad &#x5B;.]      = Focus on Object\r\n&#x5B;\u00a7]             = Local Focus on Object (Hide all other Objects) &#x5B;\/]\r\n&#x5B;\u00a8]             = View (Pie Menu) &#x5B;\u00b4]\r\n\r\n&#x5B;Ctrl] + &#x5B;D]    = Duplicate Object\r\n&#x5B;Shift] + &#x5B;A]   = Add\r\n&#x5B;Ctrl] + &#x5B;A]    = Apply changes\r\n\r\nTextbox (dragging):\r\n&#x5B;Shift]        = Smooth Movement, allowing much finer control\r\n&#x5B;Ctrl]         = Increment Snap\r\n\r\nObject Mode:\r\n&#x5B;M]             = Move to Layer xy (Popup)\r\n\r\n&#x5B;G]             = Grab \/ Move  ex. &#x5B;G] + &#x5B;X] + &#x5B;-] + &#x5B;2] = Move object 2 units against x-direction \r\n&#x5B;R]             = Rotate\r\n&#x5B;S]             = Scale\r\n&#x5B; ] + &#x5B;MMB]     = ... on one axis\r\n\r\n&#x5B;Ctrl] + &#x5B;A]    = Apply Object Changes, ex. Location, Rotate, Scale\r\n&#x5B;Ctrl] + &#x5B;P]    = Set Parent\r\n&#x5B;Alt]  + &#x5B;P]    = Clear Parent\r\n\r\nSelect one object first:\r\n&#x5B;H]             = Hide\r\n&#x5B;Alt] + &#x5B;H]     = Unhide\r\n\r\nEdit-Mode:\r\n&#x5B;A]                    = Select All \/ None\r\n&#x5B;X]                    = Delete\r\n&#x5B;B]                    = Border Select\r\n&#x5B;C]                    = Circle Select\r\n   MW or Num +\/-       = Extend\/Reduce Circle\r\n&#x5B;Ctrl] + &#x5B;Tab] + &#x5B;Num] = Select Vertex, Edge, Face\r\n&#x5B;O]                    = Proportional Editing\r\n&#x5B;1]                    = Vertex select\r\n&#x5B;2]                    = Edge select\r\n&#x5B;3]                    = Face select\r\n&#x5B;Alt] + &#x5B;S]            = Shrink\/Fatten (along Normals)\r\n\r\nExtrude:\r\n&#x5B;Alt] + &#x5B;E]            = Extrude only Vertex\/Edge\/Face\r\nMMT                    = set direction of movement (Festlegung der Bewegungsrichtung)\r\n&#x5B;X]                    = set direction X\r\n&#x5B;Y]                    = set direction Y\r\n&#x5B;Z]                    = set direction Z\r\n&#x5B;Z] + &#x5B;Z]              = set direction normals\r\n<\/pre>\n<p><a href=\"http:\/\/blendertips.com\/hotkeys.html\">Blender 3D Hotkeys, Shortcut Keys and Reference<\/a><br \/>\n<a href=\"http:\/\/en.wikibooks.org\/wiki\/Blender_3D:_HotKeys\/3D_View\/Object_Mode\">HotKeys\/3D View\/Object Mode<\/a><\/p>\n<h3>Video Tutorials bei ASZ-3D<\/h3>\n<p><a href=\"http:\/\/www.asz3d.ch\/baum\/baum.html\">kieselsteine Tutorial<\/a><br \/>\n<a href=\"http:\/\/www.kieselsteine.ch\/\">Kieselsteine Trickfilmstudios<\/a><\/p>\n<h3>Blender Dokumentation bei wikibooks.org<\/h3>\n<h4>Deutsch<\/h4>\n<p><a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Objekte_verschieben\">Objekte verschieben<\/a> (frei, am Raster\/Grid ausrichten, eingeschr\u00e4nkt in X\/Y\/Z)<br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_3D\/_Tutorials\/_Modelling\/_Zwei_Objekte_aneinander_ausrichten\">Zwei Objekte aneinander ausrichten<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Spiegelsymmetrische_Objekte\">Spiegelsymmetrische Objekte<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Objekte_und_Objektdaten\">Objekte und Objektdaten<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Wie_man_3D-Objekte_erstellt\">Wie man 3D-Objekte erstellt<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Grundlegendes_Mesh_Modelling\">Grundlegendes Mesh Modelling<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation\/_Tutorials\/_Modelling\">Tutorial: Modelling<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Die_wichtigsten_Werkzeuge_im_Edit-Modus\">Die wichtigsten Werkzeuge im Edit-Modus<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Ausw%C3%A4hlen_im_EditMode\">Ausw\u00e4hlen im EditMode<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Edge-Tools\">Edge-Tools<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Extrude\">Extrude<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Das_Ebenensystem\">Das Ebenensystem<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Objektzentrum_und_Pivot-Punkt\">Objektzentrum und Pivot-Punkt<\/a><br \/>\n<a href=\"http:\/\/de.wikibooks.org\/wiki\/Blender_Dokumentation:_Navigation_im_dreidimensionalen_Raum\">Navigation im dreidimensionalen Raum<\/a><\/p>\n<h4>English<\/h4>\n<p><a href=\"http:\/\/en.wikibooks.org\/wiki\/Blender_3D:_Noob_to_Pro\/Modeling_a_Simple_Person\">Noob to Pro\/Modeling a Simple Person<\/a><br \/>\n<a href=\"http:\/\/en.wikibooks.org\/wiki\/Blender_3D:_Noob_to_Pro\">Noob to Pro<\/a><\/p>\n<h3>Div. Documentations<\/h3>\n<p><a href=\"http:\/\/blendermama.com\/precision-work-in-blender.html\">Precision work in Blender<\/a><\/p>\n<p><!-- -------------------------------------------------------------------------------- --><\/p>\n<h3>UI \/ Programming<\/h3>\n<p><a href=\"https:\/\/blender.stackexchange.com\/questions\/183640\/how-the-blender-3d-2-8x-graphical-user-interface-is-made\">How the Blender 3D 2.8x Graphical User Interface is Made?<\/a><br \/>\n<a href=\"https:\/\/devtalk.blender.org\/t\/blender-gui-design-and-implementation\/13602\">Blender GUI design and implementation<\/a><br \/>\n<a href=\"https:\/\/developer.blender.org\/diffusion\/B\/browse\/master\/source\/blender\/editors\/interface\/\">developer.blender.org\/diffusion\/B\/browse\/master\/source\/blender\/editors\/interface\/<\/a><\/p>\n<p><!-- -------------------------------------------------------------------------------- --><\/p>\n<h3>FAQ<\/h3>\n<h4>Change pivot or local origin of an object<\/h4>\n<p>Global \/ World Space<br \/>\nLocal Space<\/p>\n<p>==> Change Object Origin (!= <a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.6\/Manual\/3D_interaction\/Transform_Control\/Pivot_Point\">Pivot Point<\/a>)<\/p>\n<p><a href=\"http:\/\/blender.stackexchange.com\/questions\/1291\/change-pivot-or-local-origin-of-an-object\">Change pivot or local origin of an object<\/a><\/p>\n<ol>\n<li>Enter Edit Mode<\/li>\n<li>Select Vertex\/Vertices\/Edge\/Edges\/Face\/Faces<\/li>\n<li>[Shift] + [S] &#8211;> 3D Cursor to Selected<\/li>\n<li>Enter Object Mode<\/li>\n<li>[Ctrl] + [Alt] + [Shift] + [C] &#8211;> Origin to 3D Cursor<\/li>\n<\/ol>\n<h4>How can I quickly move\/translate an object to the center location\/position of another object in a static scene?<\/h4>\n<p><a href=\"http:\/\/blender.stackexchange.com\/questions\/3214\/how-can-i-quickly-move-translate-an-object-to-the-center-location-position-of-an\">How can I quickly move\/translate an object to the center location\/position of another object in a static scene?<\/a><\/p>\n<h4>Grab\/Move along Normal<\/h4>\n<ol>\n<li>Transformation orientation: Normal<\/li>\n<li>[Z] + [Z]: Move along Normal<\/li>\n<\/ol>\n<table border=\"0\">\n<tr>\n<td>\n<a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal1-300x173.png\" alt=\"blender_normal1\" width=\"300\" height=\"173\" class=\"alignleft size-medium wp-image-2168\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal1-300x173.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal1.png 790w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n<\/td>\n<td>\n<a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal2-300x179.png\" alt=\"blender_normal2\" width=\"300\" height=\"179\" class=\"alignleft size-medium wp-image-2169\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal2-300x179.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/blender_normal2.png 780w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n<\/td>\n<\/tr>\n<\/table>\n<h4>I want grab\/move, but it extrudes<\/h4>\n<ol>\n<li>Edit Mode<\/li>\n<li>Face Select<\/li>\n<li>[A]: Select All<\/li>\n<li>[W]: Specials => Remove doubles<\/li>\n<\/ol>\n<h4>How can I make the grid bigger<\/h4>\n<pre class=\"brush: plain; title: ; notranslate\" title=\"\">\r\n&#x5B;N] -&gt; Display -&gt; Lines \/ Scale\r\n<\/pre>\n<p><!-- --------------------------------------------------------------------------------- --><\/p>\n<h1>Screencast<\/h1>\n<p><a href=\"https:\/\/github.com\/nutti\/Screencast-Keys\/releases\/\">github.com\/nutti\/Screencast-Keys\/releases\/<\/a><br \/>\n<a href=\"https:\/\/www.dcpweb.co.uk\/blog\/blender-2-8-screencast-keys-addon-tutorial\">Blender 2.8 Screencast Keys Addon Tutorial<\/a><\/p>\n<p><!-- --------------------------------------------------------------------------------- --><\/p>\n<h1>Pie Menu<\/h1>\n<pre class=\"brush: plain; title: ; notranslate\" title=\"\">\r\n' = ] ! (Swiss German)\r\n<\/pre>\n<p><a href=\"https:\/\/blender.stackexchange.com\/questions\/153195\/what-are-the-shortcuts-for-the-pie-menus\">What are the shortcuts for the pie menus?<\/a><\/p>\n<p><!-- --------------------------------------------------------------------------------- --><\/p>\n<h1>YouTube<\/h1>\n<h3>Deutsch<\/h3>\n<h4>manasoup<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PL1P0aDI11GAilDqeYBaQ8jaX73qruUy7-\">Blender f\u00fcr Einsteiger<\/a> (Playlist)<\/p>\n<h4>geblendert<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLOcOyVG03ZHLjbQ401mQE8NQnU8UF-LdB\">Blender Einstieg 2021<\/a> (Playlist)<br \/>\n<a href=\"https:\/\/www.youtube.com\/playlist?list=PLOcOyVG03ZHK4sT_CvPImVKomnreWXpTP\">Let&#8217;s Blend!<\/a> (Playlist), Container<\/p>\n<h3>English<\/h3>\n<h4>How to General 3D<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=tRjQy12D7-Q\">Helicopter #1 Normal Speed<\/a><\/p>\n<h4>CG Geek<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=NW_djQS_N8U\">Create any City in Blender in 20 Minutes<\/a><\/p>\n<h4>CG bird<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=jUyCP6lzNvo\">Create a realistic Low Poly house in Blender 3.0 | Unreal Engine 5 | Home Alone House |Game Assets<\/a><\/p>\n<h4>Imphenzia<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/c\/Imphenzia\/videos\">Video<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=5cM_lhRmiQI\">Modeling a LOW POLY NISSAN GT-R R35 | Blender 2.83 Complete Tutorial<\/a><\/p>\n<h4>3DGreenhorn<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=yCHT23A6aJA\">Blender 3D &#8211; Create a 3D Isometric BEDROOM in 15 minutes | Beginner Tutorial<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=kbiMXiUz9cc\">Blender 3D &#8211; Create a 3D Bottle ART in 20 minutes | Beginner Tutorial<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=F0w1EBlI_xo\">Blender 3D &#8211; Create a 3D COFFEE SHOP in 5 minutes | Blender Tutorial (Fast)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=3cjrRLbEtXo\">Blender 3D &#8211; Create a 3D CASTLE in 4 minutes | Blender Tutorial (Fast)<\/a><\/p>\n<h4>Kev Binge<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=5XawWKD_JO4\">Blender Geometry Node Environments &#8211; Ready Player One Inspired<\/a><\/p>\n<h4>Brad Colbow<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=m6U09BKETHY\">What I Wish I Knew Before I Started Learning Blender 3D<\/a><\/p>\n<h4>Keelan Jon<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=tzt55UfljGA\">Blender Character Modeling Tutorial &#8211; Let&#8217;s Model a Basic Character &#8211; Blender Tutorial<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=S13LtokcRqs\">Blender Character Modeling Tutorial &#8211; Model an Astronaut Character &#8211; Blender 2.91 Tutorial<\/a><\/p>\n<h4>Grant Abbitt<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=OlnkGCdtGEw\">Create A Low Poly Well | Beginners Tutorial | Blender 2.8 | Easy<\/a><\/p>\n<h4>TomCAT &#8211; Characters, Art and Tutorials<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLok698dKQ_Hj10eKx73qPJRktkB1r8SN5\">Blender Complete Character Tutorial<\/a> (Playlist)<\/p>\n<h4>Blender Guru<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD\">Blender 3.0 Beginner Donut Tutorial<\/a> (Playlist)<br \/>\n<a href=\"https:\/\/www.youtube.com\/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR\">Beginner Modelling Chair Tutorial<\/a> (Playlist)<br \/>\n<a href=\"https:\/\/www.youtube.com\/playlist?list=PLjEaoINr3zgEt_DatH4t_A3u1PpLkK4Lm\">Tutorials<\/a> (Playlist)<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=Y4whyFTilsA\">How to Make a Couch in Blender (Part 1)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=4h097E4pRCw\">Couch Tutorial Part 2: Cushion Simulation<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=HlrgFS8AMMU\">Introduction to Blender&#8217;s Cloth Brushes (Couch Part 3)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=_T2kEi9L86A\">Making Couch Cushion Seats (Part 4)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=zyrm9GH51Y4\">Using fabric textures in Blender (Couch Part 5)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=BcWM9PBCVHw\">How to Make Fabric Stitches in Blender (Couch Part 6)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=7O0AFgZtAJs\">How to Make a Cushion in Blender in 4 minutes (Couch Part 7)<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?v=6zaAA0QqVPE\">How to Make a Blanket in Blender (Couch Part 8)<\/a><\/p>\n<h4>CrossMind Studio<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLgO2ChD7acqH5S3fCO1GbAJC55NeVaCCp\">Introduction to Blender Series &#8211; For Absolute Beginners- Crossmind Studio<\/a> (Playlist)<\/p>\n<h4>Russell Midfield<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLjEOB0vlBkKgvxsfyLQwPWy3JdMNcRcf2\">Blender Beginner Sculpting Tutorial &#8211; Stylized Bear<\/a> (Playlist)<br \/>\n<a href=\"https:\/\/www.youtube.com\/playlist?list=PLjEOB0vlBkKiyeBaDNX1vs4ZC7rUzWGK8\">Blender Character Tutorial (V2.9)- Let&#8217;s Sculpt a Bust<\/a> (Playlist)<\/p>\n<h4>bla tadej<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=XHtMV5Pyv5Q\">5 MINUTE INFLATABLE RING IN BLENDER 2.83!<\/a><\/p>\n<h4>CG Cookie<\/h4>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=kejQ8nX5YZA\">The ONLY 5 Modeling Tools You Need To Make ANYTHING in Blender 2.91!<\/a><\/p>\n<table>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_invert.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_invert-300x179.png\" alt=\"\" width=\"300\" height=\"179\" class=\"alignleft size-medium wp-image-13040\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_invert-300x179.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_invert-624x372.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_invert.png 754w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_normal.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_normal-300x208.png\" alt=\"\" width=\"300\" height=\"208\" class=\"alignleft size-medium wp-image-13041\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_normal-300x208.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_normal-624x433.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_normal.png 696w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_1_delete.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_1_delete-300x266.png\" alt=\"\" width=\"300\" height=\"266\" class=\"alignleft size-medium wp-image-13042\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_1_delete-300x266.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_1_delete.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_2_bevel.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_2_bevel-300x297.png\" alt=\"\" width=\"300\" height=\"297\" class=\"alignleft size-medium wp-image-13043\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_2_bevel-300x297.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_2_bevel-150x150.png 150w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_2_bevel.png 615w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_3_bevel.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_3_bevel-293x300.png\" alt=\"\" width=\"293\" height=\"300\" class=\"alignleft size-medium wp-image-13044\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_3_bevel-293x300.png 293w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_3_bevel.png 616w\" sizes=\"auto, (max-width: 293px) 100vw, 293px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_4_merge.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_4_merge-300x223.png\" alt=\"\" width=\"300\" height=\"223\" class=\"alignleft size-medium wp-image-13045\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_4_merge-300x223.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_4_merge-624x463.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_4_merge.png 643w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_5_loop_selection.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_5_loop_selection-300x217.png\" alt=\"\" width=\"300\" height=\"217\" class=\"alignleft size-medium wp-image-13046\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_5_loop_selection-300x217.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_5_loop_selection.png 597w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude-300x160.png\" alt=\"\" width=\"300\" height=\"160\" class=\"alignleft size-medium wp-image-13047\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude-300x160.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude-768x409.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude-624x332.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_6_extrude.png 975w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale-300x193.png\" alt=\"\" width=\"300\" height=\"193\" class=\"alignleft size-medium wp-image-13048\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale-300x193.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale-768x493.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale-624x401.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_7_scale.png 841w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut-300x273.png\" alt=\"\" width=\"300\" height=\"273\" class=\"alignleft size-medium wp-image-13049\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut-300x273.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut-768x699.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut-624x568.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_8_loop_cut.png 796w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero-300x229.png\" alt=\"\" width=\"300\" height=\"229\" class=\"alignleft size-medium wp-image-13050\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero-300x229.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero-768x585.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero-624x476.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_9_scale_zero.png 951w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move-300x242.png\" alt=\"\" width=\"300\" height=\"242\" class=\"alignleft size-medium wp-image-13051\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move-300x242.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move-768x619.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move-624x503.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_10_move.png 948w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill-300x230.png\" alt=\"\" width=\"300\" height=\"230\" class=\"alignleft size-medium wp-image-13052\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill-300x230.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill-768x590.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill-624x479.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_11_grid_fill.png 994w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_12_local_view.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_12_local_view-300x223.png\" alt=\"\" width=\"300\" height=\"223\" class=\"alignleft size-medium wp-image-13053\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_12_local_view-300x223.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_12_local_view-624x464.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_12_local_view.png 681w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view-300x202.png\" alt=\"\" width=\"300\" height=\"202\" class=\"alignleft size-medium wp-image-13055\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view-300x202.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view-768x516.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view-624x419.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_13_global_view.png 777w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision-300x219.png\" alt=\"\" width=\"300\" height=\"219\" class=\"alignleft size-medium wp-image-13054\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision-300x219.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision-768x559.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision-624x455.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_14_modifier_bevel_subdivision.png 821w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a href=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier-300x214.png\" alt=\"\" width=\"300\" height=\"214\" class=\"alignleft size-medium wp-image-13056\" srcset=\"https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier-300x214.png 300w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier-768x548.png 768w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier-624x446.png 624w, https:\/\/blog.bachi.net\/wp-content\/uploads\/2014\/03\/bevel_outer_15_no_modifier.png 773w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>blender.org Benutzerhandbuch Version 2.6x.x Panel f\u00fcr transformatorische Eigenschaften Anwenden von Objekt Transformationen \/ Objekt Transformationen entfernen Zur\u00fcckkehren von Missgeschicken und Problemen (Undo\/Redo) Gruppen und Hierarchien (Parenting) Grouping And Parenting Objects (en) Extrude (en) The Camera (en) The Console Window (en) Mesh (engl.) in der Computergraphik bezeichnend f\u00fcr ein Polygonnetz zur Modellierung von 3D-Objekten, siehe auch [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2058","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/2058","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2058"}],"version-history":[{"count":84,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/2058\/revisions"}],"predecessor-version":[{"id":13060,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/2058\/revisions\/13060"}],"wp:attachment":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2058"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2058"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2058"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}