{"id":1829,"date":"2014-02-05T14:40:35","date_gmt":"2014-02-05T14:40:35","guid":{"rendered":"http:\/\/blog.bachi.net\/?p=1829"},"modified":"2014-06-04T16:02:23","modified_gmt":"2014-06-04T16:02:23","slug":"finite-state-machine-fsm","status":"publish","type":"post","link":"https:\/\/blog.bachi.net\/?p=1829","title":{"rendered":"Finite-State Machine (FSM)"},"content":{"rendered":"<p>Types:<\/p>\n<ul>\n<li>Application-Based State Machine Models<\/li>\n<li>Event-Driven Model<\/ul>\n<\/ul>\n<h4>General<\/h4>\n<p><a href=\"http:\/\/www.rts.uni-hannover.de\/labor\/pneu\/skript\/node4.html\">Uni Hannover: Automaten<\/a><br \/>\n<a href=\"http:\/\/www.netzmafia.de\/skripten\/digitaltechnik\/flipflop.html\">Schaltwerke<\/a><\/p>\n<h4>Electronics<\/h4>\n<p><a href=\"http:\/\/www.allaboutcircuits.com\/vol_4\/chpt_11\/5.html#\">AllAboutCircuits.com: Finite State Machines<\/a><\/p>\n<h4>Programming language<\/h4>\n<p><a href=\"http:\/\/www.codeproject.com\/Articles\/509234\/The-State-Design-Pattern-vs-State-Machine\">The State Design Pattern vs. State Machine<\/a>, C++<\/p>\n<h4>Scripts<\/h4>\n<p><a href=\"http:\/\/dev.tutsplus.com\/tutorials\/the-power-of-finite-state-machines-application-and-extension--active-9816\">The Power of Finite State Machines: Application and Extension<\/a>, Flash ActionScript<\/p>\n<h4>Wikipedia<\/h4>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/Finite-state_machine\">Finite-state machine<\/a><br \/>\n<a href=\"http:\/\/en.wikipedia.org\/wiki\/Event-driven_finite-state_machine\">Event-driven finite-state machine<\/a><br \/>\n<a href=\"http:\/\/en.wikipedia.org\/wiki\/State_diagram\">State diagram<\/a><br \/>\n<a href=\"http:\/\/en.wikipedia.org\/wiki\/State_pattern\">State pattern<\/a><br \/>\n<a href=\"http:\/\/en.wikipedia.org\/wiki\/UML_state_machine\">UML state machine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Types: Application-Based State Machine Models Event-Driven Model General Uni Hannover: Automaten Schaltwerke Electronics AllAboutCircuits.com: Finite State Machines Programming language The State Design Pattern vs. State Machine, C++ Scripts The Power of Finite State Machines: Application and Extension, Flash ActionScript Wikipedia Finite-state machine Event-driven finite-state machine State diagram State pattern UML state machine<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1829","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/1829","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1829"}],"version-history":[{"count":5,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/1829\/revisions"}],"predecessor-version":[{"id":2460,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=\/wp\/v2\/posts\/1829\/revisions\/2460"}],"wp:attachment":[{"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bachi.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}