Author Archives: te-bachi

LaTeX siunitx Package

/c/Users/bacr/AppData/Local/Programs/MiKTeX
/c/Users/bacr/AppData/Local/Programs/MiKTeX/tex/latex/siunitx
/c/Users/bacr/AppData/Local/MiKTeX
/c/Users/bacr/AppData/Roaming/MiKTeX
\usepackage[separate-uncertainty]{siunitx}
\sisetup{
    exponent-product      = \cdot ,
    inter-unit-product    = \,    ,
    output-decimal-marker = { . },
    range-units             = single,
    list-units              = repeat,
    range-phrase            = { bis },
    list-final-separator    = { und },
    list-pair-separator     = { und }
}
x = a \cdot b

The Cherno – C++/OpenGL/GameDev

Patreon – The Cherno

Premake

Premake
github.com/premake/premake-core
Forum: Premake (an alternative to Cmake)

ImGui

github.com/ocornut/imgui, Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Qt / ImGui

github.com/seanchas116/qtimgui, Qt (QOpenGLWidget / QOpenGLWindow) backend for ImGui
github.com/alpqr/imgui-qt3d, Qt3D integration for Dear ImGui

Qt 3D Render C++ Classes, contains functionality to support 2D and 3D rendering using Qt 3D (OpenGL or RHI backend)

Qt / SDL

How do I use Qt and SDL together?
github.com/killeand/Qt-SDL, C++ demo of Qt 5.9 and SDL 2 working together

QMdiArea Class
QMdiSubWindow Class

Game Engine

Website

Hazle Engine
github.com/TheCherno/Hazel
github.com/ibotha/SwallowEngine

YouTube

Game Engine (Playlist)
Making a New C++ Project in Hazel | Game Engine series
Making a Game in ONE HOUR Using MY ENGINE AGAIN!!, 18.12.2021, C#, Hazle