Author Archives: te-bachi

LaTeX siunitx Package

    exponent-product      = \cdot ,
    inter-unit-product    = \,    ,
    output-decimal-marker = { . },
    range-units             = single,
    list-units              = repeat,
    range-phrase            = { bis },
    list-final-separator    = { und },
    list-pair-separator     = { und }
x = a \cdot b

The Cherno – C++/OpenGL/GameDev

Patreon – The Cherno


Forum: Premake (an alternative to Cmake)

ImGui, Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Qt / ImGui, Qt (QOpenGLWidget / QOpenGLWindow) backend for ImGui, Qt3D integration for Dear ImGui

Qt 3D Render C++ Classes, contains functionality to support 2D and 3D rendering using Qt 3D (OpenGL or RHI backend)

Qt / SDL

How do I use Qt and SDL together?, C++ demo of Qt 5.9 and SDL 2 working together

QMdiArea Class
QMdiSubWindow Class

Game Engine


Hazle Engine


Game Engine (Playlist)
Making a New C++ Project in Hazel | Game Engine series
Making a Game in ONE HOUR Using MY ENGINE AGAIN!!, 18.12.2021, C#, Hazle